You can do this for any item with a missing ID if you want to help me add missing items (or even affixes), I just don't have the material time right now to come up with a good system to automate it. The editor can also change your inventory size, and make unpawnable items sellable. Ive revised the old one to fix some annoyance and make the UI more pleasing to use. Imagine I want to modify the stack size of emeralds but they are missing on the editor:Ģ.- create a new character and take one emerald from the stash.ģ.- load this character on the editor, you should see the gem ID that's missing on the character's inventory.Ĥ.- Add a message on this thread quoting me, letting me know which ID is which GEM.ĥ.- I will add it to the editor within 24 hours on the main branch. of 31 - KOAR Save Item editor - posted in File topics: KOAR Save Item editorThis is a save game editor for kingdoms of amalur, that can modify equipment in your save game. If you want to be able to modify the stack size of a certain item please do the following: Highest GR cleared is not functioning correctly.
Some of the newer items and affixes are missing. Affix filter only affixes matching the text in the box will be shown as options, this is useful to search for things like "6% Crit" "(Ancient)" and so on.
Add items by ID I added this mainly for myself and some power users who don't mind looking at databases, I may add a better way to add items by name if I have the time. Affix dropdown boxes auto-resize, people were very annoyed by the fixed size as certain affixes didn't fit. Item edition safe mode (still in progress, but so far it works for some pieces of gear). Latest features (and bugs) are on the repo ( ): Added some missing items and affixes to the database.
The slot where the item is will be listed in the item editor (easy to see if it's equipped). Stack sizes of certain items can be modified (like GR keys). All missing items are now in the database (hopefully). Can now add items by either ID or browsing. Around address 0x0c has to do with the total length of the file, around 0x290 is the length of the inventory items. I accept requests for features but right now I already have a few things planned. Also the save file is heavily reliant on lengths, but its a fairly easy to decipher format. All credit goes to the owner of the Varan mod, and Chucklefish, the owners of Starbound. Sort by date accessed, and the most recent one should be the first one. Usage is pretty self-explanatory, run D3Edit.py using python. Starbound Character Inventory Editor Starbound Save Editor Starbound Character Inventory Editor. Now that all basic functionality seems to work I decided to call it a release. This is my first forray into processing any kind of save file, please be gentle, constructive criticism welcome.This is a project that forked from Studio 's D3Edit.
Clicking export will give you a chunk of text representing that item. Make changes, save changes, then download the new player.dat file and replace it. Item Sharing (Exporting and Importing) In the "View More" section for every item there are now "export" and "import" buttons.